About
I'm Vanh, a builder from Hanoi.
I build software that businesses run on. Right now that's Geovily, which helps SaaS founders get recommended by ChatGPT, Perplexity and Gemini. My decade bet is Physical AI.
Vanh Tran · Vietnamese: Viet Anh Tran · Computer Science, Hanoi University of Science and Technology
How I got here
- 2022
Skipped the default path
Started Computer Science at HUST and decided early not to follow the usual route of study hard, join a big company, climb.
- 2022 – mid 2025
Two years at $0
Two agencies of my own, three dropshipping stores, cold DMs as a copywriter. None of it made a dime. I tutored SAT at $5/hr to get by.
- Jul 2025
The first $60
I spent the last $100 on my credit card on Upwork Connects. Three days later I landed a $60 AI content-engine gig.
- Jan – Jun 2026
Sync Stream
Automation Engineer at an Australian AI agency, and the youngest hire in my batch. I built systems for Fitstop, Greater Glass, RailSafe and SailPalma.
- Now
Base + build
Client work keeps the lights on. I'm the only engineer on Brisa, and I'm building Geovily in public. Every project is listed on the home page.
What clients said
Smart & fast. Best freelancer I have worked with on Upwork.
[He] understands business logic and translates it into automation flows flawlessly.
Delivered exactly what we needed: clear, documented, and bullet-proof.
What I believe
- 01
Ship in public or it didn't happen.
The artifact is the credential.
- 02
Safety is the real risk.
When you're young with no dependents, playing it safe is the riskiest move.
- 03
Compress the timeline.
Set the 10-year goal, then try to do it in six months.
- 04
Think before you prompt.
You're the thinker. AI is the executor.
Hanoi now. Physical AI next.
The destination is a Physical AI company: robots that live and work alongside people, the thing I've wanted since I watched them in cartoons as a kid.
Getting there runs through building real products for real businesses first. I also want to show that a founder building from Vietnam can do something great. I write about it under Physical AI.